Below I'll post my list items and the reason behind them:
What I'd want for LotV's Editor is a complete overhaul, determined to make it not only larger, but flexible as well. The second peninsula, and the second expansion. One of the many corridors of the fierce planet.Ī lava-filled gorge, as it's so much everywhere on the planet. I particularly liked the mountain set because it's something like of what I wanted, as I could use the volcanic rocks freely, unlike the other terrains.Ī small peninsula, where an expansion will be. One of the bases that either the player or it's ally will land. Welcome to a world long mentioned by our deliverers, where most but one, but me, have forgotten it's mention. A world where harsh peaks, burning crystals and an endless red, boiling river cooks endlessly the ground below. Thus, I welcome you, viewers, to a world where hope is non-existant. Whether is this to appear as something different in either Heart of the Swarm or Legacy of the Void, I've already done my vision here. I use that which Blizzard, They Who Gave Us The Tools, has used. I dare defy the wrath of Gods and Admins. I decided, for my amusement and provokation of myself, to use something long ago mentioned, but not so remembered as before. A lava world, like Char.īut this is no ordinary world. But I deliver quite the opposite of it, as I started it with life and grass. And, as time passes, the same happens to the middle, and the final comes to take it's place as well.Īnd as such, the end of the beginning must deliver a better result than what it came here, in the first place. As I've told, the start ends to give place to the middle. For the rest, even long after this one post, will be inside work. But I'll leave the thread open, as I announced, for comment. Here, this last post will be shown and nothing more will be posted unless I wish it so. And my word I fail not to deliver.Īt long last, the final posting comes. But here, the end happens because I gave my word on it. The end of the world failed to deliver, starting by it's calendary, which people found out to be Aztec, and not Mayan. The only plants you'd see in this world are obviously Zerg-made. xDĪs for the volcanic world, it's supposed to be barren, incredibly hot, even on the highest altitudes, and without so much plant-life, unlike Blizzard's lava worlds, particularly Redstone, which I felt the trees kinda ruined the scene. But while you don't like the platform, I say I'm quite satisfied with it, so what the hell. It's that I decided this platform had to have WAY more detail than the Umojan station, it was my priority to make it a map most detailed in stuff. Pretty much understandable, given there's a huge corridor in the assembly area and that's walkable. Hmm, you must be referring to the drydock. From terrain work to data and triggers, a map's work tells about the Mozared: Go I want my maps, on the Terrain issue, to delve the player deep into immersion, as IskatuMesk would tell. Other than this, it's straight-on, easy harvy2008: Go And on this, I mean, is what areas will it be, where this or that doodad goes and what it is, things like that. It's majorly because I'm planning on how I design the terrain. Approximately one week per map, I'd estimate.